//-------------------------------------------------------------------- 
#declare Ladder_Texture =
 texture{pigment{ color rgb<1,1,1>*1.1 }
         finish { phong 1}}
//--------------------------------------------------------------------
#include "Ladder_0.inc"
//--------------------------------------------------------------------
object{ Ladder_0 (   2.300, // ladder heigth,
                     0.225, // ladder half width in x,
                     0.030, // ladder side radius, 
                     0.020, // step radius,
                     0.250, // step distance, 
                     Ladder_Texture // ladder texture
                   ) //-----------------------
        scale<1,1,1> rotate<10,-30,0> translate<0,0,0>} 
//-------------------------------------------------------------------- end
